I made a Culexus Assassin, from the Warhammer 40K universe for fun & practice. Made with Maya (The skull helmet is made with Zbrush though.) Rigged with 3dsMax & textured with Photoshop & Substance Painter. The model is compiled for Source Engine (Source Filmmaker, Garry’s Mod …) The model itself contains 25 “bodygroups” (Equipment options that are activatable independently of others) & 2 skins. All this are 80k polygons. The Culexus is also poseable & usable in game. Those display pictures are rendered with Source Filmmaker Thanks to NinjaNub & Joazzz for the support ! All copyrights to Games Workshop
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