The Horus Heresy: Betrayal at Calth
3D work from The Horus Heresy: Betrayal at Calth
I lead the level building on this project, making use of object based uv tiling and substance libraries to speed along asset creation as well as limit the number of actual textures used, building materials to do most of the heavy lifting. The project was built using Unity 2018 and was required to be fully functional in VR with dozens of Space Marines present at a time, so lots of tricky use of normal maps and LODs were required to hit that goal. The object based uv-tiling let us keep greater detail up close for VR players, as well as use various more industrial set dressing parts at different scales than their base intent.
The marines are built future-proofed for swap-able upgrades such as the Sergeant, Moritat, and Apothecary armors. Additionally their material is set up to represent all 18 legions present during the Horus Heresy.
additional modeling and shading in levels: Matt Billeci, Nathan Spandorf, Erin Smith, asset store



