Pinterest

Servo Skull

Links for this artist
May 2, 2021

Nicpro Miniature Paint Brushes Drybrush - 21PCS Model Paint Brush Set for Acrylic Oil Watercolor, Detail Paint Brush Dry Brush for Model, Miniature Painting, Paint by Numbers, Craft - with Container

Nicpro Miniature Paint Brushes Drybrush - 21PCS Model Paint Brush Set for Acrylic Oil Watercolor, Detail Paint Brush Dry Brush for Model, Miniature Painting, Paint by Numbers, Craft - with Container

$24.99 $21.99 -12%
View on Amazon
Clicking and shopping on Amazon helps support this site. — As an Amazon Associate I earn from qualifying purchases.
Servo Skull by Marcus Ryéll

Warhammer 40K – Servo Skull

I’ve always been a fascinated by the Warhammer 40K universe. I haven’t had the patience to play the board game, but play almost every 40K game on Steam. After some time in Mechanicus I decided to make this little fan piece.

The process: My entire preprocess these days can take place in the comfort of my couch. With a tablet I look up references on the web, doing sketches in Procreate, and do base sculps in Nomad. After that I was back at the desk. The cranium was done completely in Nomad, but I made all hard surface pieces in Cinema 4D. I then brought everything into Zbrush to removed cranium parts with boolean operations. I also made some microdetails before I moved back to Cinema 4D. All har surface parts were Sub-D modelled so they pretty much had their low polys done. But I had to manually retopo the cranium with the help of Cinema 4D’s Polygon Pen. One extra thing I do is to apply a shrink wrap modifier to the low poly and reference it’s high poly counter part. This gives a little tighter bake later on.

Time for UVs. Cinema 4D’s UV tools have been pretty bad up until S22 and R23. But now I must say it’s one of the best UV tools I’ve seen. Once I’ve had my shortcuts setup I UV’d everything in a couple of hours. I’m one of those persons who actually enjoy UV work. I put some nice music in my phones and I go into “UV mindfulness”-mode. I then auto-packed all island with “geometric” mode which takes time, but fills all empty holes with UV’s. Finally I could hop into Substance Painter and bake. I have suffixed all parts with “_high” and “_low” so no need to explode the model before bake. After that I made folder for all materials. Iron, bone, shiny metal, plastics etc. I then built every material up with a mix of Substance materials and my own paint. I painted in some emissive, rust, oil spill etc by hand. Finally I added a dirt layer over everything. I then add another Paint Generator and remove dirt with a mix of brushes and particles effects, for a more natural dirt look.

I then brought everything back into Cinema 4D and did a simple rig to try my little baby out. I rendered it in Redshift, and also made a setup over at Sketchfab, to try it out in real time. That pretty much sums it up. I might have forgotten something but I will update this post if I do.

Thanks for watching and have a nice day. ; )
-m-

Click on a cog to rate it!

Average rating 5 / 5. Vote count: 15

No votes so far! Be the first to rate this art.

Artwork Information

Main Categories

Servo-Skulls Artwork

Share Artwork

Source / Reference

artstation.com

Image Size / Download

1620 X 911 (Widescreen 16:9)Download Artwork

Unknown Artist: Need Help!

Hey, I'm trying to find the artist of this work. If you know who its from or an idea, please send me a message. If you know their website or portfolio, that would be awesome.

"*" indicates required fields

This field is for validation purposes and should be left unchanged.
This field is hidden when viewing the form

Artwork Comments

Please note that these comments are not sent to this artist, if you wish to contact the artist please use the links above to go to their galleries.
Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted