Servitors from Warhammer 40k Rogue Trader
I worked at Warhammer 40k as a Lead 3D character artist, and that’s why I don’t have a lot of models and textures that I made by myself which I could put in my portfolio from this project, but you can check the game and look at part of my job in real-time. My responsibilities were to manage the 3d characters department, give feedback to 3D modelers, and texture-artist, make fixes, and communicate with border departments such as tech art, 2d art, animation and rigging, narrative, game design, and level design. I was designing how our character system has to work, and how it has to reclothe, also I was implementing our assets into the Unity game engine.
These ones are old, from times when we were beginning our project and I was in the role of 3D artist. While we were making our game we lost 2 previous leads of my department. So, when I took on their responsibilities it wasn’t too easy for me, to cope with the load, because in the beginning, I didn’t have an opportunity to take part in pre-production. And I exactly couldn’t change a lot of things in the middle of the process of production. Now I can only imagine how it could be “if”… but history doesn’t have “that would be if”.
3d characters were the cross that I was carrying.
And I carried it out.
We did it, somehow.)
Thanks.



