Tyranid – Kraken : Battlefleet Gothic Armada II
The third Tyranid I made at Tindalos Interactive was this Kraken. Working on Battlefleet Gothic Armada 2 gave me enormous opportunities to explore ways of sculpting various textures between the chitine, flesh, bones and teeth. Needless to say that it was a great experience. I sculpted the Kraken with Zbrush, made the retopology with TopoGun and UV mapping in 3ds Max. Rendered in Keyshot and Marmoset Toolbag.
They’re based from the figurines of the Warhammer 40k board game, and I followed the concept art of my colleague Edouard Boccard.
The in game shader was made later by Alizé Maury.








