Tyranid – Devourer: Battlefleet Gothic Armada II
The Devourer was the last Tyranid I worked on at Tindalos Interactive, and also the most complex. Working on the Tyranid faction was an amazing experience and I’m grateful for all my colleagues that helped me in the process and worked with me on those giant spaceships. I sculpted the Devourer with Zbrush, made the retopology with TopoGun and UV mapping in 3ds Max. Rendered in Keyshot and Marmoset Toolbag.
They’re based from the figurines of the Warhammer 40k board game, and I followed the concept art of my colleague Edouard Boccard.
The in game shader was made later by Alizé Maury.








